As Always Too Late

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As Always Too Late

Postby TheElusiveYak » Fri May 05, 2006 5:50 pm

Siiigh.... It seems that i have discovered AT-Robots too late. Maybe to raise more interest an update is needed? It is open source and pascal is a relatively easy language, any one interested in collabing to make an AT-Pro? Maybe a range of different weapons that one can use or arena's with obsticles? This will revitalize the scene and give it a little extra OOMPH. Just wishful thinking.
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Re: As Always Too Late

Postby Daniel Pitts » Wed May 24, 2006 10:08 am

TheElusiveYak wrote:Siiigh.... It seems that i have discovered AT-Robots too late. Maybe to raise more interest an update is needed? It is open source and pascal is a relatively easy language, any one interested in collabing to make an AT-Pro? Maybe a range of different weapons that one can use or arena's with obsticles? This will revitalize the scene and give it a little extra OOMPH. Just wishful thinking.


Its a chicken and egg problem for me. If I knew there would be enough interest, I would make a contribution. Thats the main reason I started this forum, was to see how much interest there would be.

So, do I spend my scarce free time trying to revitalize AT-Robots by creating new features, or do I spend my time elsewhere until AT-Robots is revitalized? I have an almost working C++ port of the code, but its been sitting around collecting dust for years. I'd probably re-write it if I decided to work on it anyway. Possibly in Java.

If I can get enough people to express interest, I'll write an open-source java port, which would eventually add many features (including a cooler form of online arena)

Although, it might be better to create a new program similar in idea to AT-Robots, but with a different design. Any idea's would be helpful.
There are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies. - C.A.R. Hoare
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ATR3

Postby Mio » Sat May 27, 2006 5:59 am

Well, if lack of ideas is the only problem, feel free to be inspired by my version of AT-Robots, ATR3, still available from here:

ATR3 Homepage

Mio
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Postby NickLeBoeuf » Mon May 29, 2006 12:20 am

hi !
I played and develloped some robots with my collegues some years ago, using the ATR3 of Mio. It was great fun !
Anyway, does this forum discuss about ATR2, ATR3 or other ATR ?
I know only ATR3...
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Postby Mio » Mon May 29, 2006 8:11 am

Hey,
I suppose you're one of the Christophe Arnal Team? :) How are all you people? Damn, that was so long ago...
Anyway, I think we're free to discuss any version, but I suppose we should wait for a reply from Daniel here...
Cheers
Mio
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Postby Daniel Pitts » Mon May 29, 2006 8:28 am

Mio wrote:Hey,
I suppose you're one of the Christophe Arnal Team? :) How are all you people? Damn, that was so long ago...
Anyway, I think we're free to discuss any version, but I suppose we should wait for a reply from Daniel here...
Cheers
Mio


This is a general forum for the whole of AT-Robots enthusists :mrgreen:
So, discuss whatever you want. :wink:
There are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies. - C.A.R. Hoare
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Postby Phang » Thu Jun 29, 2006 1:32 pm

NickLeBoeuf wrote:hi !
I played and develloped some robots with my collegues some years ago, using the ATR3 of Mio. It was great fun !
Anyway, does this forum discuss about ATR2, ATR3 or other ATR ?
I know only ATR3...


ATR3 ?!

not only am I too late.. I'm useing an older system [ATR2]
If I can fit my head down the barrel of the gun, I am to assume it does not have the non-lethal option
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Postby Mio » Fri Jun 30, 2006 12:04 pm

ATR3 is not officially related to Bones' ATR2. It was just a freetime project of mine - I had no girlfriend back then and needed to kill my free time somehow... 8)
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Postby Daniel Pitts » Thu Jul 13, 2006 1:00 pm

Mio wrote:ATR3 is not officially related to Bones' ATR2. It was just a freetime project of mine - I had no girlfriend back then and needed to kill my free time somehow... 8)


Yeah, I feel you. I have a fiance now, and there is no way I have free time for porting AT-Robots.
There are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies. - C.A.R. Hoare
Daniel Pitts
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Posts: 41
Joined: Wed Feb 23, 2005 12:18 pm
Location: Walnut Creek, California

Postby Daniel Pitts » Tue Oct 24, 2006 4:29 pm

Daniel Pitts wrote:Yeah, I feel you. I have a fiance now, and there is no way I have free time for porting AT-Robots.

Okay, I lied. Actually, I didn't lie, I was busy.

I still have a fiance, but I'm finding time to work on a port. But no one is around any more :-(. Well, I won't let that stop me.
There are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies. - C.A.R. Hoare
Daniel Pitts
Site Admin
 
Posts: 41
Joined: Wed Feb 23, 2005 12:18 pm
Location: Walnut Creek, California

Postby NecroBacon » Wed Dec 27, 2006 2:34 am

Hey I used to love playing around with at-robots not really that long ago either, only 2-3 years ago maybe, but when I got here, the site was dead, and the interest all gone. I've thought of remaking at-robots countless times, though I don't think I'd use Java it almost seems like sacrilege to write a game about fast, well optimized mini programs, in a language that while easy to use, and cross platform, is probably only well optimized (this isn't a flame against Java, Java fits its purpose well).

Thats just me though, I really like lower level stuff.
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